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Thischapterdetailsthegamerequireme
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ddesig
issuesfacedduri
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i
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Thespiralmethodologywaschose
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a
dimpleme
tthegameItisa
i
creme
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twherethesoftwaregoesthrough
umerousstagesbeforethefi
alversio
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itialrequireme
tsdevelopme
ta
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itialsystemThisapproachfitstherequireme
tsoftheprojectextremelywellThebarebo
esofthegameca
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imalworki
gversio
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the
beaddedtothisi
creme
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suri
gthereisalwaysaworki
gversio
ofthegameateachstageThise
suresthatasmuchofaspossibleoftheprojectiscompletedi
theallocatedtimeShouldsomethi
gsuchasthewaterfallmethodologybeusedtheprojectmayriskru
i
goutoftimehavi
gproducedlotsofcodebut
oworki
ggametoshowforitThespiralmethodologyalsoallowsa
ydesirablefeaturestobeaddedtothegameatalaterstageshouldtimepermitwithouthavi
gtorewritethecompletegamerequireme
tsr
32Requireme
tsr
Thegamewassplitdow
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tosmallsubsectio
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edsimilarfu
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alityEachofthesesubsectio
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i
tosmallerpoi
tstomakeiteasiertodetermi
etherequireme
tsoftheprojectThisallowedamorethroughu
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gofthedepe
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tifytheorderi
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tshouldtakeplaceThemai
sectio
sdeducedwere1Displayi
gthelevellayoutaDesig
thelevelgraphicsbImpleme
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glevelscLoadi
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deri
gthelevelo
thescree
2Addi
PlayerBomberma
aDesig
playergraphicsbRe
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cAddi
playermoveme
tdCollisio
detectio
topreve
tmovi
gthroughwallsedges3AllowBomberma
todropbombsaDesig
bombgraphicsbRe
dero
scree
cAllowplayertodropbombsatcurre
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dExplodebomba
dremoveexplodedbombseBlowupplayerswallsi
wayofbombexplosio
s4Addi
e
emiesaDesig
e
emygraphicsr
13r
bRe
dero
scree
cDesig
AIfore
emymoveme
tdAllowtobekilledbybombexplosio
sAfterthesei
itialphasesofdevelopme
tthegamestructurewasreprese
tedbytheclassdiagrami
figure5r
Figure5I
itialClassDiagramr
14r
Thegamewasthe
developedfurtherusi
gthespirali
creme
talapproachThe
ewrequireme
tswereasfollows5Addi
levelexitaAllowplayertoprogressto
extlevelwhe
theyreachexita
dalle
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